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Posts tagged with :github:

Mish
@Mish1
For day 11 of my #C045S4393CY|, I finished the logic of the assembler for my Rusty-Man Computer project! I just have to add some more tests and write up some documentation about it, and then I'll have a fully-functional assembler for the Little-Man Computer system :P You can take a look at all of today's work on the Github repo. Here's a screenshot of it running (after a few Rust warnings that I might want to fix at some point)
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AkshayShah
@AkshayShah5
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AkshayShah
@AkshayShah5
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Gus
@Gus1
a little delayed but i'm gonna try to get caught up on scrapbook, i already posted this in #C0M8PUPU6| (sorry for the double ping :p)
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SCRAPYARD TIME!! i went to Scrapyard Flagship and while it was an absolute blast here's what I made


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ytm:You Throw Me: A mobile game about satisfying those deep down primal ape caveman ooga-booga urges to DESTROY EXPENSIVE TECHNOLOGY. Ever lose a game of brawl stars? Ever get a notification about a bad grade on an assignment? Ever get a text from your ex? Doesn't it just make you MAD? Doesn't it just make you want to THROW YOUR PHONE LIKE A BASEBALL? Now you can assert dominance over your friends at the exact same time! YTM uses your phone's accelerometer to measure how far you chucked it and gives you a score based on our proprietary algorithm, factoring in metrics like distance, rotation, how long i took you to navigate the app interface, Mercury's retrograde status, and karma. Whoever has the highest score wins. ✨ Features include: • Head-to-head mode (because raw, natural competition is clearly more important than your phone's structural integrity) ◦ Share a QR code from the app to let anyone play from their browser, making it even easier to convince your friends to risk their devices • Pass & Play (you destroy your friend's phone) • Solo leaderboard, stored securely in our Jettisoned Synchronous Octet Network™ (JSON) Database The web demo is NOW LIVE at YOUTHROW.ME!! Go play it!!! (Code is at <https://github.com/gusruben/you-throw-me|gusruben/you-throw-me>) The best part is, YTM actually won third place overall! Made with @Plastuchino and @guacmd !
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Neon
@Neon1
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Dumbhog
@Dumbhog2
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Mish
@Mish1
Today I worked on a Little-Man Computer assembler for my Rusty-Man Computer Rust project. After doing a lot of thinking and coding, I wrote all of the parsing logic in one go, to create something similar to an AST. That bit seems to have worked, which is great! Next, I just need to create a symbol table to keep track of labels, and then actually converting the parsed structure to machine code. I've implemented it by splitting each line into space-separated parts, and parsing each part (which also has to depend on if the first part is a valid opcode or not... I should probably just pop the first part off if it's a label so that the rest of the code can be consistent but that's for later me). This isn't as flexible as a proper parser (which would go character-by-character) but seems to work well for LMC assembly. I'm pretty sure this is now day 10 of my #C045S4393CY|! 🎉
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TheRealCraig
@TheRealCraig0
I fixed the Vercel deployment issue with Code today, and I spent a while trying to make my pi faster. (Day 10 of #C045S4393CY|)
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Aram
@Aram2
Day 7 of #C045S4393CY| Today I worked on making the GitHub auth nicer with more branding!
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AkshayShah
@AkshayShah5
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Dumbhog
@Dumbhog2
DAY 9 of #C045S4393CY|! Today I continued to work on my coding cba Sprig project, I created a boy and a girl sprite option for my game, and added the option to choose between the two. Just one more day to go!! Repo: github.com/Dumbhog/15-Days-In-Public
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TheRealCraig
@TheRealCraig0
Did some more work on the Codeboard UI today. I fixed the annoying flash on navigation and added a loading UI. Spent ages trying to fix a boards UI issue too but to no avail. (Day 9 of #C045S4393CY|, I don’t think day 8 counted
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AkshayShah
@AkshayShah5
Day 7 of #C045S4393CY|. Day 7: Changed some function and got rid of the pandas_datareader because it was causing too many errors. Fixed code so now it shows me where the buys and sells would have been for the best fit waves. Still getting hold but getting closer to fixing it. github.com/Ventengo1/EllioAnalysis
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Mish
@Mish1
For day 7 of my #C045S4393CY|, I improved my bin_creator program (part of Rusty-Man Computer) by letting it accept multi-line input, because that's the format you get when you copy memory data from the online LMC simulator. This should make it much more convenient to use (previously, you had to manually remove the newlines). This involved learning how to get the last two digits of a string in Rust, which is a bit more involved than it sounds (I got away with line.chars().rev().take(2).collect::&lt;String&gt;()) I also wrote a script (build_binaries.sh) to use cross to cross-compile my code for 3 different target platforms, and then copy the generated binaries into a single folder to make them easy to upload to GH Releases. Naturally, I used that script to publish my first release that contains pre-compiled binaries for multiple platforms, which you can read about at github.com/RandomSearch18/rusty_man_computer/releases/tag/v0.4.0 Next, I want to start work on an assembler tool to add to the project :D
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ajhalili2006
@ajhalili20060
Day 8 of #C045S4393CY|: Actually missed yesterday after being locked in for @HackClubLeeks , but I'm back. Tonight I did work on Community Lorebooks' Material for Mkdocs repository template, alongside some behind the scenes work migrating to GitLab SaaS from GitHub and mau.dev lately. Changelog for the repo template: mkdocs-material.templates.lorebooks.wiki/blog/changelog-2025-03-02 Diffs: gitlab.com/lorebooks-wiki/templates/mkdocs-material/-/compare/89d30a05ef4b[…]484b47b0703162fb2638...02feb5c8576fc575de550bdd995c0c318c3a1ca6
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MinglangDu
@MinglangDu0
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TheRealCraig
@TheRealCraig0
I forgot to post yesterday, but here’s what I did anyway
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. I fixed a few bugs, made the AI API harder to abuse, and added a loading screen to /newboard. AI conversion now works well, so I’m prob gonna work on jumpstarts next! (No image, but repo is here) (day 8 of #C045S4393CY| but idk if it counts)
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Dumbhog
@Dumbhog2
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AkshayShah
@AkshayShah5
Day 6 of #C045S4393CY| Worked on testing the granularity number and years worth of data. Still getting hold (incomplete decision). Adding dates for waves that best fit the path to help understand how accurate code is. github.com/Ventengo1/EllioAnalysis
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SkyfallWasTaken
@SkyfallWasTaken2
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Mish
@Mish1
For day 7 of #C045S4393CY|, I started work on automatic cross-compilation of Rusty-Man Computer for various platforms. I added a list of fully-supported platforms that I intend to build binaries for to the README, and set up a Github Action to use cross (Github) to compile the code for various platforms. (Of course, users can still run the Rust compiler themselves if they wish.) This is an important step for distributing my program and making it accessible to more people. I also added 14 more tests to the code, which test that each individual instruction works correctly. This should make it easy to pin down any regressions during development in the future.
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Dumbhog
@Dumbhog2
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AkshayShah
@AkshayShah5
Day 5 of #C045S4393CY|. Busy day today so worked on getting code to be more accurate in selected waves but also making sure to clear up any errors. Took like 90 minutes to run so lowered how accurate the wave selection is. github.com/Ventengo1/EllioAnalysis
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Dumbhog
@Dumbhog2
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Mish
@Mish1
Today in my Rust LMC emulatior, I implemented a custom integer struct that will only allow values between -999 and +999 (to match the behaviour of the online simulator). I wrote more about that change in pull request #6 (read the embed below :)) I learnt how to use modules for organisation and to keep my private fields private. I also wrote a whole bunch of tests (8 tests) for my struct's behaviour. This marks my 5th day of #C045S4393CY|, which means I'm half-way to the 10-day goal! Tomorrow, I want to investigate cross-compiling my program with cross, working towards perhaps releasing a stable version. But for now, it's 7pm, and I should really be revising for my Physics mock tomorrow morning. Cya!
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AkshayShah
@AkshayShah5
Day 4 of #C045S4393CY|. Spent around 1hr debugging and moving through code error by error. Started to figure out what it is analyzing. The code is now analyzing the waves but still working on the decision making. github.com/Ventengo1/EllioAnalysis
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Cyteon
@Cyteon1
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Day 2 of #C045S4393CY|! Today i countinued work on my open world game: • Added dropping items (which syncs accross clients ofc) (i discovered i cant send nodes or more classes over RPC
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) • Fixed some multiplayer and sync issues • Added credits page with button on main menu • Made github repo public and uplodaded binaries to itch for first #C086MACKK43| fight
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Dumbhog
@Dumbhog2
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AdishreeDas
@AdishreeDas0
day 1 of #C045S4393CY| today i worked on learning data science for summer research!! I've been kinda following along w this notebook!
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Mish
@Mish1
I had an exam today so didn't expect to get anything done for day 4 of #C045S4393CY|, but I managed! I added integration and unit tests to Rusty-Man Computer, which should help to ensure I don't break any parts of the emulator while I work on more complex features! I plan to add more tests later too. I merged this work in PR #5 but haven't cut a release because there weren't any user-facing changes today :)
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TheRealCraig
@TheRealCraig0
I didn’t get a whole lot done today, but I adjusted the header spacing to move the action link to the end and changed radix ui classes. I don’t have a picture but you can see the updated version at codeboard.craigg.dev. Repo is here. (Day 4 of #C045S4393CY|)
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AkshayShah
@AkshayShah5
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Saumil
@Saumil0
day 1, #C045S4393CY|. personal website. i SWEAR there was text on this when i worked on this at 2pm pls i swear the code is there i just cant find it :( im lowkey cooked i cant think of how to layout my stuff github.com/saumilthecode/me-site
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Dumbhog
@Dumbhog2
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SkyfallWasTaken
@SkyfallWasTaken2
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TheRealCraig
@TheRealCraig0
restyled the sign-in and sign-up forms with @shadcn/ui, added login with github, and did some other styling for codeboard today. (day 3 of #C045S4393CY|)
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Codelife
@Codelife4
Didn't have much time, so I worked on shipping my stick bread project for the cafe and writing a readme for GitHub. Day 2 of 15 #C045S4393CY|
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Jake
@Jake1
I built a battery tracking software for FRC, it takes in the data from a Battery Beak, and stores it in the localstorage of the browser. Your also able to export it as a csv and json. And import json. Also It's a PWA . However the styling is quite bad. wave-2826.github.io/BatteryTracking
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AkshayShah
@AkshayShah5
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Mish
@Mish1
For day 3 of #C045S4393CY|, I finished updating the output format of Rusty-Man Computer, so it now matches the official simulator for all the demo programs! I also learnt how to do CLI arg parsing using the clap crate, and used it to implement a new --output-only option that should help make the emulator more suitable for practical purposes. I also set up a Github Action to automatically build my code every time I commit/merge to master, so I know that my code compiles. I published today's changes as v0.3.0. Tomorrow, I want to write some tests for the program :)
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Dumbhog
@Dumbhog2
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anne
@anne1
day 2 of #C045S4393CY|! i made a cat shaped case for my weather station (for asylum) even though im not super impressed by how it looks like right now :3 i worked on game assets for my juice / jungle game, worked on uploading those assets to my github repo and making some detailed storyline sketches (i know brainstorming doesn't count but these sketches will be in the game). i made sure to keep my tamagatchi alive and feed him (even though he's kinda ugly :/) i made some progress on my infill printer (with the toolhead design) and did some basic research on extrusion systems & hotends.
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Amber
@Amber0
Day 2 of #C045S4393CY|! I started implementing caching to my HCB Slack App. Learnt about Valkey, set up a Valkey database and added some functions for interacting with it :D It's coming along, but there's a lot of work to go. Now to do godot work
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Mish
@Mish1
I'm working on my Rust Little Man Computer implementation for #C045S4393CY|. Today (day 2), I wanted to improve how output is presented to more closely match how the official simulator does it. I tried representing the output as a Vec&lt;[char; 4]&gt;, toyed with the idea of a Vec&lt;String&gt;, before deciding to go back to a simple String and only split it into lines when rendering the output. A challenge came from trying to work out how the LMC simulator decides when to insert a line break: numbers on their own are always on their own line, but numbers with some letters after them all end up on the same line... but if I just print a 1 and a Space a bunch of times, there's a new line in between each iteration... I'm still trying to wrap my head around the logic for those line breaks, so I haven't finished "fixing" my output-printing code, but the work-in progress commit is on GitHub.
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Sunny
@Sunny5
day 2/15 of #C045S4393CY| Today i made a thing to censor bad words on my discord bot by finding a huge dataset of bad words on github and applying it so it removes a level when you swear, also made it so negative levels are impossible.
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AkshayShah
@AkshayShah5
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faizaanahmad
@faizaanahmad0
Day 2 || 2 of <#C045S4393CY|> Today was a bit of a nightmare—spent 13 hours at school, including 3 hours on an impossible test.
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Aside from that, I started getting back into Slack bots and might build one out. Also, I learned how to create GitHub Actions, so now I can make a website that updates from a GitHub repository! 🚀 Check out what I worked on today!
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Dumbhog
@Dumbhog2
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