PonderSlime

PonderSlime

0-day streak
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Final scrapbook post for arcade! Currently i am working on creating a racing game, although i am encountering some bugs with the framerate and the car collisons. GitHub Repo : github.com/PonderSlime/PowerRacer
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Here are the stickers that I have been working on recently for Hack Club. I hope some of them find their way into the official sticker collection. So far my collection consists of Warner Bros., Marvel, Pepsi, ABC, Disney+, and a partially completed Cinnabon Logo. I hope to add more soon! Figma Presentation : www.figma.com/proto/ojJoBT67nQ8yRSIvDwEdD4/Hack-Club-Sticker-Designs?embed_host=share&kind=proto&node-id=1-4&t=HA5ZKeqYz1vFhVKo-1 Github Repository : github.com/PonderSlime/Hack-Club-Stickers Figma Project : www.figma.com/design/ojJoBT67nQ8yRSIvDwEdD4/Hack-Club-Sticker-Designs?node-id=0-1&t=wwsmHfDgMpuI3FO2-1
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:jam: This is my second from last scrapbook post for #C07FMS2CC5A|. The last one will be on either Wednesday or Thursday. What i achieved by now includes a gravity swap mechanic, better lighting, improved textures, and much more. I also added a dynamic crosshair and a VHS shader. Github Repo: github.com/ponderSlime/loopholes
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:jam: My first scrapbook post for the #arcade-jam. So far i have added basic player movement, a space station, portals, and a basic enemy AI. I have also added flickering lights to it. Github Repo: github.com/ponderSlime/loopholes
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I am submitting my website that i have been working on, not because it is complete, but because I am starting on #C07FMS2CC5A|. Here is the description I have coded my own website in HTML and have hosted it on Github. Some of the cool features that it has includes a sticky header, global headers and footers, a custom 404 page, and a load of my custom 3D art that i created in Blender a while back. I have paid attention to detail when creating this website, and the layout changes slightly depending on the screen size. It uses Inter font, which i discovered from @\acon’s sticker workshop. The first two pictures shown are on desktop, and the second two are on mobile device screen sizes. Every picture on this website i created myself. The website: ponderslime.github.io The repository: github.com/PonderSlime/ponderslime.github.io
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I have finally finished my Bin project for #arcade. The project is a light and sound playground, where you can play around with the joystick, encoder, and number pad to control the lights and sounds. It also has a humidity detector and OLED screen for extra fun. There is an LED matrix with scrolling text also coded. The buzzer can play any MIDI file (as long as it is in code!), which means complex songs are easy to code. The Wokwi link: wokwi.com/projects/404859127009273857 The Github Repository: github.com/PonderSlime/The-Bin-Project-1
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Warrenguard (2D RPG about rabbits) Warren Building / Level Selection Update In this update of my game, I have added major customization to the warrens, more levels, a level selection screen, and more. The new customization options of the warren includes wood floor and walls, and the ability to place lanterns and crates. One of the more minor additions includes the ability to toggle the flashlight inside of the warren. The newly-added lobby allows players to have a way to select the levels and enter the warren with ease. The level selection screen has the ability to lock levels if the player is not at that progress level. There are several other changes that would take too long to describe here, so I'll leave you with a version of the game so that you can try out yourself! Game Release: github.com/PonderSlime/Warrenguard/releases/tag/v0.2.5-alpha Github Repository: github.com/PonderSlime/Warrenguard
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Warrenguard (Godot game about rabbits) #arcade Multi-Level / Music Update! I have added a lava level which the player can explore while dodging around the hazards. In addition, I also created multiple music tracks for the game, including a new one for the warren, the level selection screen, and the lava level. Some of the other thing I have added include an enemy that shoots projectiles, a fully tile-based world building system, and more fluid blending of the different music tracks. Github: github.com/PonderSlime/Warrenguard Game Pre-Release: github.com/PonderSlime/Warrenguard/releases/tag/v0.2.0-alpha Demo Video:
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I have started work on creating a 2d platformer/ top down combo game for #arcade. So far I have added basic platformer movement, a simple damage system, carrots, and my favorite and what i belieeve to be completely unique to my game: a burrowing mechanic! Every bit of pixel art in the game i created by hand over many hours. Here is the game for both Windows and Linux, since i couldn't get the web version to work: github.com/PonderSlime/Warrenguard/releases/tag/Alpha
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#arcade Milestone Reached! My player controller is complete for my game, Planet Earth: Stranded! The game is in a very early stage of development, but the current features are fully functional. The current features consist of a glider like the game Breath of the Wild, full movement controls including a sprint key, a damage system with an indicator, and procedural movement for the walk cycle. The game also features game controller support, so you can plug any game controller in and play. The glider features fall damage reduction, as well as fully procedural trails following it. In addition, the sprinting has stylized motion lines so that it is more obvious that the player is going fast. More features coming soon! Github: github.com/PonderSlime/Planet-Earth-Stranded, Github game pre-release v0.1.5-alpha: github.com/PonderSlime/Planet-Earth-Stranded/releases/tag/v0.1.5-alpha
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#arcade Milestone Reached! My player character for my game, Planet Earth: Stranded, is fully rigged, animated, textured, and ready to be imported into Godot Engine! The current animations consist of a walk cycle, run cycle, and idle animations. Here is the repository, where i have more info about the project as a whole, as well as all the files: github.com/PonderSlime/Planet-Earth-Stranded
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