Illumin

Illumin

0-day streak
I finished a render of a kayak on water in blender. It's just supposed to be a calm rememberance. I was struggling really hard trying to do the kayak justice and I don't think I did properly but it's alright. I'm proud of that knot on the floaty, if anyone knows knots it'd be cool to know what I did there. Anyway enjoy! github.com/NikolasDaynard/ship
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Okay this might be a dumb render I did. Put it was so silly I wanted to do it, very short project but silly. I wanted to try and emulate the simple apple branding and I think I did alright. Everything modeled and textured by me in blender. github.com/NikolasDaynard/AirpodsRender
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I just finished the level editor for my new tile based game! (yes I will finish my other stuff). So basically, you're a pirate going out to sea and you have to fight skeletons and upgrade the ship. I really needed an editor because manually writing all that out would have been pain. @JaydenWeng suggested I work on this. Anyway, you can try the editor here in the build directory (macos + windows): github.com/NikolasDaynard/tilemapped
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I challenged myself to setup a space scene as quickly as possible, and it took about 2.5 hours. Anyway the earth was really hard to get looking right, space in general is really hard for 3d. Either way here's the render! It's titled "No shipping" because it's an astronaught on the iss wanting to send postage home BlenderEarth
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I finally finished the demo of my ultrakill inspired FPS, BLAST PIT, with tracks written by @JaydenWeng. It's not a huge demo, but as my first time ever writing a game in 3d, like a real one, especially in a 2d framework, I think I did okay. The lighting model is pretty bad as of right now, but I'm working to improve it. Also it's 100% written in lua and glsl so it's incredibly unperformant. Originally I was using Menori as the backend but it was SO SLOW like 20 fps on 300 tris slow so I switched to g3d, which helpfully had a generic fps controller baked in. So much thanks to the people over at g3d. I only have a windows version because it was throwing an error and I had to manually compile, and macOS and Linux are almost impossible by hand. coding-person.itch.io/blast-pit github.com/NikolasDaynard/Menori-FPS?tab=readme-ov-file
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I made a render of a trumpet in blender, it's pretty cool I think. The enviroment is pretty mid, because the main focus was just trying to be as accurate as possible with the trumpet. Reupload because Hakkuun sold. github.com/NikolasDaynard/TrumpetNight
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I made a render of a trumpet in blender, it's pretty cool I think. The enviroment is pretty mid, because the main focus was just trying to be as accurate as possible with the trumpet github.com/NikolasDaynard/TrumpetNight
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I made a chess clone using pygame to compare with love2d (it's worse) It's fully function, but it doesn't tell you when you win / lose Pygame-chess
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Just finished my Hakkuun 3d model, I might give it another shot at some point, but it's just a silly model I made. Sketchfab didn't let me upload the blend and kept erroring, but I uploaded the stl. If you're curious on the material it's an emission shader with frensel as a diy lineart. Then all the black vs white is just material painting skfb.ly/oXsvv
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#arcade Just released my really really short project working on an eso-lang written in lua. It's called Handmade, because every line of code is, you have to manually compile it. github.com/NikolasDaynard/3
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#arcade I just shipped my first ever game on itch.io and I'm hyped, even though I'm on mac I only have a windows binary lmao. coding-person.itch.io/rope-golf Feel free to play it and give feedback Also here's a gameplay demo
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