.exe
file. This should work on 64 bit Windows 7 and above.
github.com/BlastyTheDev/PolygonBazooka/releases/tag/v0.0.3-alpha1
The server side code can be found here. You can run it yourself, but it is intended to be run in one location. At least, the database is.
github.com/BlastyTheDev/PolygonBazooka-Server/releases/tag/v0.0.1-SNAPSHOT
You can find better information in the GitHub releases. They are more detailed than here.preferences.txt
in the game's working directory (which is the folder the PolygonBazooka.exe
is in).
Currently, the game is compiled for 64 bit Windows. This should work on Windows 7 and above, but was only tested on Windows 11 23H2. (I'm too lazy to compile for Linux and macOS at the moment)
You can download the game and/or see a more detailed changelog here: github.com/BlastyTheDev/PolygonBazooka/releases/tag/v0.0.3-alphaREADME.md
for why I decided to stop using the osu!framework and port to MonoGame.
Currently, I have released for 64 bit Windows. You can find the release on the GitHub repository. I'm not sure of the oldest Windows version supported, but I think it will work on Windows 7 and above.
Keep in mind the GNU General Public License version 2.0. This is to protect the assets used in the game. Basically you're not allowed to modify without tracking changes and must disclose the source.
github.com/BlastyTheDev/PolygonBazooka/releases/tag/v0.0.2-alphasrc/main/resources
directory, but it is more like a placeholder and the actual front-end is still under development by @Tristan-U078RF4CWHG. Pretend it doesn't exist.
Here's a demo on the usage of the API: