Blasty

Blasty

0-day streak
Made an API with Flask in Python to host and manage player rankings using the Glicko2 rating system. Usage guide and documentation is in the README.md file. github.com/BlastyTheDev/PyGlicko2
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I'm writing the frontend of RemoteHost, which is a backend/API that I made which allows users to host and manage Minecraft (Java Edition) servers remotely. So far, I have created the layout of the pages, and a console viewing page. You can have a look at it here: (note that there is no JavaScript for functionality as the API is not hosted publicly yet) There are currently 4 pages to see: Login: remote-host-site-deploy.vercel.app/html/login.html Signup: remote-host-site-deploy.vercel.app/html/signup.html Dashboard: remote-host-site-deploy.vercel.app/html/dash.html Console: remote-host-site-deploy.vercel.app/html/console.html You can also find the source code on GitHub here for the backend and here for the frontend.
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I have made some progress on the ranked gamemode of my stacking game, Polygon Bazooka. You can play the game by downloading the latest release on GitHub and running the .exe file. This should work on 64 bit Windows 7 and above. github.com/BlastyTheDev/PolygonBazooka/releases/tag/v0.0.3-alpha1 The server side code can be found here. You can run it yourself, but it is intended to be run in one location. At least, the database is. github.com/BlastyTheDev/PolygonBazooka-Server/releases/tag/v0.0.1-SNAPSHOT You can find better information in the GitHub releases. They are more detailed than here.
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Added a main menu to my stacking game, Polygon Bazooka. The controls are now changeable in game and with a preferences.txt in the game's working directory (which is the folder the PolygonBazooka.exe is in). Currently, the game is compiled for 64 bit Windows. This should work on Windows 7 and above, but was only tested on Windows 11 23H2. (I'm too lazy to compile for Linux and macOS at the moment) You can download the game and/or see a more detailed changelog here: github.com/BlastyTheDev/PolygonBazooka/releases/tag/v0.0.3-alpha
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I was going to do some frontend development with NextJS, but decided I didn't want to anymore. Going to continue developing a game instead.
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I've ported my stacking game, <https://github.com/BlastyTheDev/PolygonBazooka|Polygon Bazooka>, to MonoGame, which will be used in future development instead of osu!framework. See my repository's README.md for why I decided to stop using the osu!framework and port to MonoGame. Currently, I have released for 64 bit Windows. You can find the release on the GitHub repository. I'm not sure of the oldest Windows version supported, but I think it will work on Windows 7 and above. Keep in mind the GNU General Public License version 2.0. This is to protect the assets used in the game. Basically you're not allowed to modify without tracking changes and must disclose the source. github.com/BlastyTheDev/PolygonBazooka/releases/tag/v0.0.2-alpha
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I wrote a stacking game (currently called Polygon Bazooka, similar to Puyo Puyo Puzzle Pop. Currently, it is singleplayer only. The assets for the game were created by a friend of mine. Keep in mind that the game is licensed under the GNU General Public License version 2.0. Basically you're not allowed to modify without tracking changes and must disclose the source. Please don't steal the art. Online ranked play is planned. Development on this will likely start immediately after the development of a menu. You can currently play the game on 64 bit Windows 7 and above. This is only guaranteed to work on Windows 11 23H2, but it should work on older versions. You can download it here (allow about 110MB): github.com/BlastyTheDev/PolygonBazooka/releases/tag/v0.0.1-alpha
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I wrote an API for a website to host Minecraft servers. This is an 'alpha' release, at a functional milestone (to ensure I don't go over the limit of banked hours for #arcade). There are currently no provided binaries in the GitHub repository. You will have to follow the guide on how to use it. You may notice the small front-end in the src/main/resources directory, but it is more like a placeholder and the actual front-end is still under development by @Tristan-U078RF4CWHG. Pretend it doesn't exist. Here's a demo on the usage of the API:
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made a minecraft mod (fabric loader &gt;=0.15.11 minecraft 1.20.6) that shows the player their speed, kinetic energy, potential energy relative to Y-64 (there is no set unit for the energy), total energy, and their highest acceleration in m/s^2 in the last second the repository name is 'FabricQOL', however i dont plan to add any QOL features (or anything else) for now until i think of something good github.com/BlastyTheDev/FabricQOL
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