Most likely my final scrapbook post for arcade, so:
Through the IPad I won from Arcade, I got into drawing, and was finding myself having to repeatedly spend lots of time drawing facial features, so I made a repository that contains a compilation of various facial features I made for all sorts of occasions: github.com/atharva-malik/Facial-Features
Today, after almost a week of work, I have finished adding all of my components to my bin project (Desk Hub). GitHub repo: github.com/atharva-malik/Home-Hub-ESP32
Today, after almost a week of work, I have finished adding all of my components to my bin project (Desk Hub). GitHub repo: github.com/atharva-malik/Home-Hub-ESP32
Today, I did a bunch of small, random projects in Rust, and also started my first long-form project in a while. I will be making an algorithm visualiser (for BFS, DFS, and A*): github.com/atharva-malik/Random-Projects
Today, I took a break from game development and am now working on a bin project. The point is to make a virtual pet, kinda like Vector(ddlbots.com) but less advanced. You can check the current progress and keep up at: github.com/atharva-malik/Vectorish-Robot
Today I just continued working on my car game. The second beta release will be out tmrw with realistic lighting and the first rule check implemented!
github.com/atharva-malik/Driving-Trainer
Today, I continued working on my car driving sim!
(It's time to sleep and hakkuun is still not up, so just posting this to not loose my streak 😜)
github.com/atharva-malik/Driving-Trainer
Today, mainly dedicated to fixing bugs created by my stupidity, and trying to add the blinding effect that high beams have on people
github.com/atharva-malik/Driving-Trainer
Today, I fixed the respawn bug, I fixed the road mesh bugs, and finally added head lights to the car! The current problem is, if a car approaches, you can look into the headlight without any glow-like effect visible.
Today was an exciting day for my Driving Simulator. Today in my 100% Accurate Driving Simulator, I added:
• A README (Which leads me to my next point)
• A beta build! (windows only for now :sad_pepe:)
• Added an actual road from google maps into the game with the speed limits
• Now aside from the physics, there are actual road rules! (Albeit only the simplest to implement)
• Added the framework to add car lights
GitHub, if you want to playtest: github.com/atharva-malik/Driving-Trainer
Today, I will only be able to log one hour as I had a game early morning and am now going out with my family. In this hour, I have continued working on my road for my realistic driving simulator.
GitHub: github.com/atharva-malik/Driving-Trainer
Today, sadly no RPG game, but instead we have my 100% realistic driving simulator!
Progress report:
• Due to how long I have been away from this game, today was quite a slow day.
• All the bugs I introduced were fixed
• Now the car actually drifts if you oversteer at high speeds
• Finally added rearview mirrors
• Added sound!
• Accurate 4 lane road
• Australian road signs!
GitHub: github.com/atharva-malik/Driving-Trainer
No readme, so just clone the repo and boot it up in Unity 2022. Controls are different to a normal car game, so DM me if you want them.
Today in my RPG game:
Honestly today was quite a dry day with mainly bugfixes added. So in terms of new features:
• Map redesign (I was getting bored of playtesting in the same environment)
• Actually added rabbits so that they roam around now
• Finally added the ability to build!
• Controversial, but good SFX and background music
Sorry, no photos today as unity has crashed and is refusing to open :sadgepepe:
GitHub: github.com/atharva-malik/Open-World-game
Today in my RPG:
• We have a quickslot redesign!
• Also fixed overlapping UI issues!
• You can actually equip tools!
• First tool (axe) also added!
• You can chop trees finally!
• There are animations for chopping and slashing with axe!
• Trees also shake when you chop!
• Added UI for more systems like basic survival system and the refinement system!
• Also uniform sprite style throughout the game!
GitHub: github.com/atharva-malik/Open-World-game
Today in my RPG Game:
• Added a scalable inventory (By scalable I mean scripts which will make it easy to add new objects)
• Added scalable crafting! (Look above)
• Added various tracking bars and made them 100% accurate (In the sense of real world accurate)
• Fixed various bugs!
• Added quickslot UI
• Various quality of life changes (Both mine and the end user's)
github.com/atharva-malik/Open-World-game
Today in my RPG Game:
• Added player movement
• Modelled the environment
• Added some basic animals (rabbits)
• Added inventory UI
github.com/atharva-malik/Open-World-game
Added these random projects:
• Minimax Tic Tac Toe bot
• Alarm clock
• Minesweeper in the terminal
• Tetris pygame
• Simple calculator
• Simple rock paper scissor bot
Github: github.com/atharva-malik/Random-Projects