This next version of my puzzle-platformer video game introduces a second world with new levels, power-ups, and components
github.com/CalebWAC/HCA-Game
The programming language that I have been working on now has support for entity-component-system syntax and new features like array comprehensions and lambdas.
github.com/CalebWAC/Kingfisher-Lang
This is my new programming language, Kingfisher, that's designed with syntax for working in an ECS paradigm (the ECS part is yet to be implemented, but the language can be used for slightly-non-trivial programs still).
github.com/CalebWAC/Kingfisher-Lang
The third version of my puzzle platformer game has a ton of quality improvements and new levels and features.
github.com/CalebWAC/HCA-Game