forgot to put this in yesterday (today at 4am for me lol) but i got it working!
i don't think this counts for turkey day anymore, but now i have a streak and i can't break it. game engine's secondary renderer is approaching finished
thanksgiving week day 3 (although it already happened so not sure if this is still valid)-
just got vertex attributes and buffers working in joshengine! should have index buffers by the end of the night, and after that it's just uniform buffers and shader transpilation (GLSL -> WGSL)!
second day of doing the thanksgiving week thing, finished a hello triangle with WebGPU!
first day on break, meaning first day of thanksgiving week coding!
today I worked on bringing my game engine's github back up to speed after merging some old changes. took a bit of work (and more pushes than i would like to admit) to get windows builds back up, especially considering the absolute sins committed in that codebase. i also managed to remove one of the longest-standing bandaid fixes i had in place for MSVC compilation which was nice (though in the future i'm switching to mingw-w64 for my own sanity).