noglin__

noglin__

0-day streak
forgot to put this in yesterday (today at 4am for me lol) but i got it working!
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/e6859283-b843-42ec-9b6f-e278a15dcbb9-screenshot_2024-12-01_at_12.04.49___pm.png
i don't think this counts for turkey day anymore, but now i have a streak and i can't break it. game engine's secondary renderer is approaching finished
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/53e8f8a3-32b6-4a6b-b3d1-1c2a7e21dcf9-screenshot_2024-11-30_at_5.58.09___pm.png
thanksgiving week day 3 (although it already happened so not sure if this is still valid)- just got vertex attributes and buffers working in joshengine! should have index buffers by the end of the night, and after that it's just uniform buffers and shader transpilation (GLSL -> WGSL)!
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/3800aa82-a8dc-4fa7-a625-a12c84e95742-screenshot_2024-11-29_at_6.19.18___pm.png
second day of doing the thanksgiving week thing, finished a hello triangle with WebGPU!
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/cab2d3d9-c92d-4305-97d6-b1ed961aec6a-screenshot_2024-11-28_at_5.35.17___pm.png
first day on break, meaning first day of thanksgiving week coding! today I worked on bringing my game engine's github back up to speed after merging some old changes. took a bit of work (and more pushes than i would like to admit) to get windows builds back up, especially considering the absolute sins committed in that codebase. i also managed to remove one of the longest-standing bandaid fixes i had in place for MSVC compilation which was nice (though in the future i'm switching to mingw-w64 for my own sanity).
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/c7516c65-0bfd-40c9-a251-7289b4bbd81a-screenshot_2024-11-27_at_5.21.56___pm.png