MaliciousFiles

MaliciousFiles

0-day streak
The third plugin in my series for a survival Minecraft server I'm administrating. This one will create custom items for use on the server. The goal is for them to be fully in-game, rather than require any sort of commands. The first is a Teleporter item, complete with various upgrades and custom textures. Traditionally, its functionality would be implemented through /home and /tpa. GitHub: github.com/MaliciousFiles/SMPItems Image descriptions: 1. Teleporter 2. Evolved Teleporter (more range, can take Final Upgrades such as infinite range) 3. Teleportation Anchor (allows you to link then teleport to it) 4. Range upgrade (requires two in some stacks, which required custom implementation) 5. Final Use Time upgrade (one of the Final variant of upgrades, which are require end-game items) 6. Shift-right clicking a teleportation anchor to link it 7. Video displaying teleporting to the linked anchor 8. Menu allowing for managing linked teleporters/anchors
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A plugin that gives me various utilities to mess with my friends as a server admin. Not as polished as the bodies plugin, as it is meant just for me. GitHub: github.com/MaliciousFiles/MaliUtilsPlugin Images: 1. Vanishing makes it appear to all other players as though you simply left the game 2. Spawning 'demon' mobs creates a spider that appears as a normal passive animal 3. Any number of players can join a "health link", joining their health and hunger together. 4. Invsee allows you to see and modify a player's inventory 5. Smite launches a player into the air 6. Swap swaps two players
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Bodies - a PaperMC plugin Creates bodies on death, able to be claimed without item despawning. Players can control who is allowed to claim their body, unless stealing is enabled. Bodies have a chance to turn into a zombie on death, based on the world difficulty (defined in the config), which must be killed before reverting to a body. Zombies never spawn if the player died in creative, or if the person claiming the body is in creative. Bodies and zombies both glow when you get within a radius (defined in the config) in order to better locate them. The hardest part was definitely getting the zombies to work, as I made them have the correct player skin. It fully works now, acting sort of similar to the Shade in Hollow Knight. If your zombie kills you, it can begin to create a graveyard becoming even more difficult to clean up. Spigot resource page: www.spigotmc.org/resources/bodies.118487 GitHub: github.com/maliciousfiles/bodiesplugin
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The LALU microprocessor has now been outfitted with keyboard and display drivers. A test program is shown here which connects the two together to display characters to the screen. The keyboard is connected via a PS/2 port, and the display uses a VGA port (with an adapter to connect to HDMI). LALU GitHub: github.com/MaliciousFiles/LALU-2.0 Modded Logisim GitHub: github.com/MaliciousFiles/logisim-evolution
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LALU is a full microprocessor, complete with a custom-designed instruction set and assembly. Attached is a screenshot of all the logic (the .circ file is downloadable at github.com/MaliciousFiles/LALU-2.0, and can be opened in Logisim Evolution to view). It has been thoroughly debugged and made FPGA-friendly, such that it can be run on actual hardware. The hardware supports every instruction, and is slowly beginning to support I/O. At the moment, it can support reading from a PS/2 port into memory, for a program to process (as demonstrated in the attached video, which tracks the mouse's current position by parsing and summing the given displacements from the PS/2 packets). The next steps are to support writing to a VGA display, as well as designing an OS to run on the FPGA.
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A prototype for Warforge, a hack 'n slash roguelike in which you are climbing a tower to try to reach the forge (at the moment, it is endless). So far, there are 3 enemy types (red runs at you, orange attacks in front, purple dives at you) and 2 attacks. Choosing an upgrade does not actually upgrade your character yet, but it does fully heal you. Demo attached. GitHub Repo: github.com/DuskBlossomGames/Warforge