jeijii-U04GRS3T9J8
ShawnMalluwa-U04BBP8H9FA
@ShawnMalluwa-U04BBP8H9FA0
give it up for day 6!!! @jeijii-U04GRS3T9J8 was struggling to understand my text description of a scene (shot 4 on this storyboard hes working on) i had in mind, highlighting a fault in the fact that my words are not always very good at describing visuals. so to solve this i threw together a scene in blender and animated a bit by hand to make this reference animation for a jet flying by and causing windows to shatter. bc i couldnt get the fisheye to behave the way i wanted it to, i animated the entire scene upside down :P ignore how bad the sound design is i just re-used sounds from a previous animation
https://scrapbook-into-the-redwoods.s3.amazonaws.com/ab2fc951-d9fb-48cc-a60b-bb3f632095b4-image.pnghttps://scrapbook-into-the-redwoods.s3.amazonaws.com/9e851583-55d8-486d-b8ec-42b4e63f00a5-image.png
ShawnMalluwa-U04BBP8H9FA
@ShawnMalluwa-U04BBP8H9FA0
spent a bunch of today remastering/remaking a bunch of backgrounds from chapter 2 of my webcomic. a short story: we made chapter 2 in 2020, having shifted from paint tool sai to medibang, and were very much still figuring out what the fuck we were doing. I was still dumb and barely understood print media, but this was around the time i decided I needed to get it. Halftoning was a concept we explored in chapter 1, but didn't use super extensively past two pages because we decided to do chapter 1 in full color (among a lot of other issues with the original chapter 1, but thats a story for another time). This time, I wanted to get it right. I tried a couple different processes, mainly on creating halftoned shaders in blender. the problem, however, was that I just wasn't good at using the EEVEE renderer, and halftone shaders don't work in cycles. I then looked for a post production solution, and found an amazing paint.NET plugin which served wonderfully. There was one issue though: backgrounds were resized. I rendered every background at a standard resolution of 3840x2160, and @jeijii-U04GRS3T9J8 would resize/crop these to fit the panels. when a halftoned monochrome image gets resized, and you use bilinear scaling, it gets really ugly. we didn't realize how bad it was until we switched to clip studio paint for chapter 3 and used it's built in halftoning feature. chapter 2 was left neglected, as we pressed forward with the rest of volume 1. UNTIL NOW! As we get ready for a print release of volume 1, we're going back and fixing/tweaking every chapter. this includes redoing chapter 1 in it's entirety, and remastering much of chapter 2!
https://scrapbook-into-the-redwoods.s3.amazonaws.com/8a6aa7b7-9bf5-4d6a-91aa-718b2b3bb70f-image.png